GT Kingmaker

The story so far...
How to capture over a year in 500 words or less

It’s been a busy time for our heroes. When they first set out from Restov, they probably had little idea what was truly in store for them. After covering thousands of square miles of land, meting out frontier justice to the bandits in the region, bringing an end to a “war in miniature” between kobolds and mites, and eating more trail rations than a stomach would ever want, they did it – they founded a new settlement: Stag Hold.

While the first year of leadership had its ups and downs (hey, no plagues!), a power is afoot in the Stolen Lands, working against our fledgling kingdom. A tribe of trolls had been causing all manner of ruckus in the area, so our intrepid leaders headed once more into the wilds to bring peace to their future lands. Yet hours after the sacking of the trolls’ stronghold, an ancient dwarven fort, a greater power revelaed herself: Nyrissa, self-proclaimed fey queen of the Stolen Lands. She launched a final wave of trolls at the party, at the same time insinuating that a greater threat was already on its way to their small city.

Nyrissa vanished in the chaos of the combat with the trolls, and now, the race is on to get home…

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The adventure resumes!
Campaign Journal from 8/18/2014

The party recovered from their troll fight, and set off on a desperate flight through the trees to get back to the threatened doom against their capital. Keeping to the most direct route home, the party was ambushed by a forest drake, who seemed to target Rainbow as the source of his ire. The party dispatched it, and discovered the beast’s lair (and treasures).

Continuing on, they came quite close to the territory of the Lizardfolk. They heard the screams of a child in danger, but bartering with the Lizardfolk for the child ended in blows when lizard king Vesket emerged and brought the pain. Though the party prevailed, they yet needed to free the child from the clutches of the Spirit of Stisshak – a will-o’-wisp grown enormous on the fear given off by the child. Though the creature was quick and difficult to strike, the party landed sufficient blows that it disappeared, and did not reappear again.

The next day they raced home, to find that an enormous owlbear was laying waste to their capital! Will they be able to defeat such a monster?

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